Tuesday, July 27, 2010

Techniques for Suspending Disbelief

First, create complete worlds, not partial ones. You can’t sell the world
if you don’t believe it yourself.

Wait, that’s not exactly what I mean – it’s not necessary that you believe
it but it is necessary that you’ve created it in such detail that you would
believe it. It’s got to be all there, all the details.

Good writers can sell a world they don’t believe it. But it’s almost
impossible to sell a world that’s not adequately created.

I don’t mean that you need to know the details of your world’s orbital
mechanics. It doesn’t need to be that large. But you do need to know
your characters and why they’re doing what you’re doing.

If you've read BAM:Structure, you already know this. You know it
because you had to sketch out the levels of conflict and the escalations of
those conflicts and those couldn’t exist without knowing what the world
looked like.

More on suspending disbelief tomorrow.

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